Update!

Welcome to the new tibia update!!
hope everyone enjoys it Happy

Written by Starlight Betty on Wednesday 10 December 2008

Tibia Update teaser Four!

This year's winter update will not only bring several new features, but also a couple of changes of already existing things. We would like to present you some of these changes and give you a little bit more information on what kind of new things you can expect.

Once you have found your way to Yalahar and have gotten accustomed to the surroundings and the inhabitants there, you will be able to dress up in the Yalaharian style. The following artwork might give you an idea of what the Yalaharian fashion will look like:

Click on the image to enlarge it
Enlarge image: Yalahari

Yalahari



As already mentioned, the winter update will not only bring new things, though. As you might have noticed, we have carried through an in-depth hunting ground analysis just recently. Your feedback concerning hunting grounds was very much appreciated and inspired most of the following changes.

First of all, we have often heard that going on a hunt and coming home with your backpacks fully loaded does not always cover the initial costs for the hunt. So hunting does not always pay off. As you have informed us, it was sometimes difficult to sell your collected treasures when you came home from an exhausting adventure. For this reason, we have convinced Rashid to enlarge his warehouse and to take on more of your goods. After this update, he will buy many further things from you, for example, all elemental armor sets, platinum amulets and several mid- to high-level weapons among several other things. To keep up with Rashid, also a couple of other traders have broadened their purchase of goods.

Click on the image to enlarge it
Enlarge image: First addon

First addon


We have also often heard that hunting stronger monsters was sometimes a bit frustrating since your bravery was not rewarded generously enough. We hope that after the update, being brave is worth the risk again and that you will not return from great adventures disappointed anymore. We have adjusted the loot and the experience points of several monsters.
The experience points that you receive from hunting the monsters of the Pits of Inferno, like the hands of cursed fate, the undead dragons, the lost souls, the betrayed wraiths and the juggernauts, for instance, have been raised immensely. Also, if you have proven your courage in the Pits of Inferno already, you might want to look around a bit. Maybe you will discover a secret path that will get you to the Pits of Inferno much quicker.
Not only the monsters of the Pits of Inferno have received a boost, though. Other monsters that were adjusted according to your feedback are hydras, cyclops's, the sea serpents and the young sea serpents, for example.

Click on the image to enlarge it
Enlarge image: Second addon

Second addon


Our analysis of hunting grounds has also shown that the bog raider, for example, was too weak. He did not seem to be any challenge for you at all. So in order to be able to defend himself better, he has been given some extensive training to make his muscles grow.

After hearing your feedback, the earth elementals that had inhabited the surface of Tiquanda did not feel very welcome there anymore. So they decided to move on and to retreat to their own dungeons.

You did not only give us feedback about monsters, though. You also wished for a couple of changes in existing events. So we followed your advise and enhanced a couple of events that will take place in the first half of the next year.
For example, the dryads that are roaming several forests in June have collected many more seeds during their journeys, so you will be able to grow a larger variety of flowers, if you manage to steal some from them.
You also might remember the jesters that have set foot on Tibia last April with their pockets full of fish. Rumor has it that they are not that keen on fish anymore. They still like it, but they have more room now in their pockets for other things. If you come across any jesters again, you might want to take the time to deal with as many of them as possible. You might be surprised by what they carry with them, and they might even provide you with items that will enable you to create something to remember them by.


Houses!
Houses!



If you enjoy decorating your house, you will like to hear that this year's winter update will also bring further cool new items for you to put up. For example, you will be able to choose from further tapestries to give your home a different look and there will be a couple of new crystals for you, too that will bring many different colors into your house. Not all new decorative items will have a colorful and friendly look, though. If you prefer to express your evilness to people walking by, rather than your happy nature, you will enjoy the blood goblet, the blood skull and the dracoyle statue. With these items in your house, people will fear you before they have even met you. However please note, that most of these new items cannot be bought in any shops. You will find them during your adventures to carry them home like trophies.



Thanks to the Cipsoft team for releasing this teaser!
Wow, doesn't it look great?!

feel free to comment opinions and thoughts just below this post!

Thanks for reading!

Written by Starlight Betty on Friday 28 November 2008

Third update teaser

By now, you have all heard of the ancient city Yalahar which is situated on one of the northern islands.
The inhabitants of Yalahar are currently confronted with a terrible threat. Many people live in fear. Rumours have it that vampires were seen roaming the city, and some folks even claim that their next door neighbours have turned into such creatures of the night. Distrust is widely spread, not even friends trust each other any longer. People suspect undercover vampires, no matter who they meet.
Julius, one of the braver inhabitants of Yalahar, has decided to get to the bottom of these lurid tales and is recruiting brave adventurers to help him in his quest to save Yalahar.
If you are courageous enough and want to help, you will have to prove that you are not a vampire to gain his trust. In Julius's theory, the threat of Yalahar originates on one of the other islands around Yalahar. There are Mistrock, Fenrock and Vengoth. He suspects Vengoth to be the cause of all evil, an island, that is feared by many, since nobody who ever set sail for this island has ever returned. Some foreign shipmen have spread the word that they have seen an old haunted castle on Vengoth.

Vampire Castle
Vampire Castle


Who knows? If these stories are all true, and you are the one to solve all the mysteries of Vengoth, maybe the inhabitants of Yalahar will be able to sleep safely again at night.

There are several more mysteries about the northern islands. If you talk to the guards in Yalahar, they will have many stories at hand for you. Maybe some of their hints will set you of for another exciting adventure? For example, there is another tale that concerns a long lost tribe of dwarfs that allegedly settled on one of the islands around Yalahar. Once a brave warrior has returned from a journey and vividly described a huge city that he had discovered, inhabited by dwarfs, but nobody believed him.

Dwarven city
Dwarven city


Perhaps his story was true though? Maybe the dwarfs that live in Kazordoon today would know more about it....?

Written by CipSoft on Friday 21 November 2008

Second update teaser

As we have already announced in the first update teaser, you can expect several new party features from the upcoming winter update.

First of all, there will be a party-chat channel. That way you can easily communicate with all party members.
In the past, many players have criticised that members of a party that stand very close to a killed creature have an advantage when checking the corpse for loot. The rest of the party members had to trust that they were not betrayed. After the winter update, all party members will be informed of the loot at the same time in the new party-chat channel:

Party loot
Party loot


Since over seventy percent of participating Tibia players said in a poll that they like to team up for hunts, most of you will probably be pleased to hear that we will implement a shared experience bonus if you hunt in a party. You will only profit from this bonus if the monsters you are hunting yield over twenty experience points. In a party, this should not be difficult at all.

In addition to these new features, we will also implement party buffs. Party buffs will be premium spells, but if casted, free account players will of course be buffed as well. If you have learnt such a spell, you will definitely be a well-liked member in every hunting party.

Party buffs
Party buffs


The party buffs affect an area around the caster. Of course, the caster himself will also benefit from the spell. Every affected player will be able to see this new status in the condition indicator. It will be displayed as a green arrow pointing upwards. This new status "strengthened" will appear for every temporary positive change of skills. For instance, you will also see the green arrow if you are boosting your power with a ring.
The needed mana to cast a party buff depends on the amount of party members that will be affected. For every further member, the costs will be slightly higher.

Party buff icon
Party buff icon


Every vocation will have its own party buff. Knights will be able to raise the weapon skills of party members, whereas paladins will be able to raise the shielding, and sorcerers the magic level. Since druids are already known as great healers, they will receive an additional party healing spell. If a druid casts Heal Party all affected teammates will receive a small healing every two seconds, for a period of 2 minutes.

In addition to these party buffs, there will be further new support spells for knights and paladins.
Knights will be able to learn two new spells, the Protector spell and the Blood Rage spell. However, these spells cannot be used at the same time. If both have been learnt though, they can easily be switched at an NPC for a small fee.

Knightswitch spell
Knightswitch spell


The Protector spell will double the knight's shielding for a couple of seconds. Concentrating on his protection, a knight will not be able to attack his opponent though for this period of time. The Blood Rage spell on the other hand, will drastically increase all weapon skills, however, concentrating on his attack, a knight will neglect his defense.

Paladins can also learn two new spells, the Swift Foot and the Sharpshooter spell. Just as knights, they cannot use both spells simultaneously, but easily switch the spells at an NPC.
The Swift Foot spell will enable a paladin to run very fast for a couple of seconds. Logically, a paladin cannot attack during such a sprint. The Sharpshooter spell will drastically increase the distance skill, however, a paladin aiming that sharply will not be able to walk quickly, or to pay much attention to any defense or healing.

Knights will receive one further spell in the winter update, the Charge spell. When this spell is casted, they will run as fast as the wind for a few seconds, having no trouble anymore to chase an opponent that is about to run away. Paladins will also be able to learn another spell. This spell will enable them to create Holy Missile runes, which will make it a lot easier for them to be prepared for any upcoming fights. Holy Missile runes can only be created and used by paladins.
Last but not least, one spell for druids will be revised. The Wild Growth spell will become a rune spell, which will enable druids to place a wild growth correctly when running away from an enemy. The Wild Growth runes will be useless for any other vocation.

Written by Steven on Friday 14 November 2008

New Fansite Programme

Today our new fansite programme was launched. All our supported fansites have done great work so far and have contributed a lot to Tibia's community. They are visited regularly by thousands of players and are a very important meeting point. For this reason, we would like to improve our support for them, and we would also like to make it easier for new fansites to join the programme.

Promoted fansite
Promoted fansite


In our fansite section, there are now two different ranks among fansites that receive our support. There are promoted fansites and supported fansites. On a promoted fansite, all information needs to be up-to-date constantly, and you will also often find own generated content there, information that is not published on the official website. Running a promoted fansite usually means lots of dedication and work.

Supported fansite
Supported fansite


The supported fansites also offer a lot of information and definitely are a good and interesting place to visit. You might find information about Tibia there in different languages, statistics, well - there are no limits! All fansites that join the programme will start at this rank, but have the chance to become a promoted fansite with time.

Next to being listed on our website, and having an exclusive badge for supported or promoted fansites, we offer several further benefits, for example, in-advance information about featured articles, screenshots, artwork, and update teasers, a unique ingame decoration item, which the fansite can propose, prizes for fansite events, and several more. In addition to that, promoted fansites can receive an exclusive interview with a CipSoft member once a year and free premium time for several helpers.

You have a fansite or are thinking about creating one? Please have a look at our new fansite programme and the fansite agreement.

At this point, we would also like to thank all fansite administrators who have been in the programme already, and of course also their helpers, for their good work, for their suggestions and feedback, and for everything that they have done so far!

Enjoy your visit on the fansites!
Your Community Managers

Just to add a note to this, TibiaNordic and Tibiacity have been accepted as a Supported Fansite!

Written by Stern on Tuesday 11 November 2008

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